Sword Art Online Fatal Bullet Collapse of Balance Enemies Are Overpowered
Tabular array of Contents
- FAQ
- Before Starting, Early Tips and Tricks
- Walkthrough
- Primary Story Part 1
- Second Storyline
- Main Story Part 2
- Affinity Events and Dating Responses
- Online
- Co-Op Missions
- PvP
- Errata and Lists
- Attributes/Passives
- Stats, Effects, and Ailments
- Skills
- Gadgets
- Weapon Arts
- Bounty
- Outfits
- Extra Quests
- Friend locations (For outfit modify)
- Shops
- Weapon Shop and Predatory General Store
- Argo Shop
- Shady Cloth Shop
- Medal Shop
- Asuna, Agil, and Liz shops
- Maps and Enemies
- Remnant Wasteland
- Lone Sands
- The Old South
- The Forgotten Woods
- Other Non-DLC Areas
- Enemies past Type
- Common Types
- Named Enemies
- Farming Guides
- Weapon Crafting Guide
- Trophy and True End miniguide
- Ending Notes
- Guide Version Notes
- Contact
- Legal
FAQ
General Questions (No spoilers)
Q: Why is this guide no longer existence updated?
A: Bandai Namco has refused to give me what I paid for and thus I am unable to update until they change their mind.
Q: Why can't I equip a weapon?
A: There are two possibilities. If yous get a popup bulletin, you probable are in a field or dungeon with the weapon out. You cannot change a weapon that y'all have in your paw (or your ArFA-sys's hands). If you tin open upwards the weapon list, and then you probable exercise not see the requirements for that weapon.
Q: Why tin't I equip/use a skill/gadget?
A: If yous can't equip a skill/gadget, you likely do not come across the requirements. If y'all can't apply a skill/gadget, you probable met the requirements at some betoken, merely due to a gear change (such every bit via loadouts), you may no longer encounter the requirements. (Note: in most version of the game, the afterwards will non be an event, but we are making note of it anyways just in example you are affected).
Q: Why am I overweight?
A: Y'all are either equipping weapons beyond your weight limit every bit determined past your STR stat or you are above 170 items in your storage. You may demand to equip lighter weapons and/or sell/store items.
Q: Do Sword and Gun & Sword share proficiency gains?
A: No, Swords and Gun & Sword count as different weapon types.
Q: Does dual wield share proficiency gain with single wield?
A: Yes.
Q: If I reset to NG+, practice I lose my Gun & Sword, dual wield, and Gun & Sword proficiency?
A: You lot lose Dual Wield and Gun & Sword (your equipped weapons will change accordingly), merely any proficiency gains will carry over.
Q: Should I farm for ____ weapon?
A: You should wait until y'all tin obtain Weapon Rank 5 weapons to farm. Otherwise, you'll be switching weapons faster than it is worth farming for. If you are struggling in an area, go to the Predatory General Shop to look for a decent weapon of the advisable tier to use (You can notice upward to Epics (Yellowish) gear in that location).
Q: Why is information technology so hard to bandy weapon sets, my AI are acting airheaded, a bunch of odd glitches are occurring, etc.
A: If you are not on xxx FPS, the game may begin to human action strangely because the game was designed around 30 FPS and several mechanics are tied to FPS.
Q: Yous use a 'caster' type build, would you recommend it?
A: Not really. It is a very specific build for a specific playstyle of those who don't want to use up their 'existent' bullets. It requires more work, some micromanagement, and it takes longer to trounce the game equally a event.
Story Questions (Possible Spoilers):
Q: When do I become ____ grapheme?
A: Nosotros will exist calculation this information later to the friends list section.
Q: Why can't I enter Sea Watchtower dungeon or SBC Flugel Stern dungeon?
A: These dungeons are Extreme fashion only.
Q: Why tin't I enter Lost Gate, Forgotten Temple, or the hidden dungeon North of the Industrial Zone spawnpoint?
A: These dungeons do not appear to be accessible equally of v1.1.ii. They may be future content or DLC content.
Before Starting, Early Tips and Tricks
Before you start
Character Creation and Guide Notes:
Notation: Once you are done designing your grapheme, save your design then that you don't have to remake your grapheme on NG+!
Also note that as of (PC) ane.1.2, the game basically assumes that your graphic symbol is male in many situations, though information technology is subtle.
Guide usage notation: Some Skills/Names will be named differently, such as Ultra Instinct/Hyper Instinct being changed to Hyper Awareness in (PC) one.one.ii.
Tips and Tricks:
Always proceed at least 1 of your Loadout slots empty. This allows you to respec for free instead of having to buy a respec.
If yous jump and touch a 'wall' (including certain containers) shut plenty to the top while moving towards it (motion controls), your character volition exercise a flip upwardly in an attempt to get on top of the wall. This means some areas you lot can get by without using your UFG.
You tin Running Leap, UFG, UFG, so finish with a double Besprinkle Wheel 2/3 or Running Jump, Vorpal Strike ii, Vorpal Strike 3, UFG, UFG. This can get you the piddling extra acme (Scatter Wheel) or distance (Vorpal Strike) you need to do a climbing jump and let you to skip entire sections of dungeons. In some cases, y'all tin can likewise add together in Dual Orbital to the Gun and Sword lineup for ground level motility besides as Speed Form three/Speed Field 3. Dual Orbital 2/iii tin can as well be used for Aerial movement.
Similarly, yous can use skills like Sliding Shot, Vorpal Strike, and other charging skills along with your UFG to gain distance chop-chop (even when you are overweight), allowing you to finish the game faster due to less time spent traveling.
Skill shots do not apply upward bullets. This allows y'all to conserve ammo if you feel similar you don't need to utilise your ammo.
Note that your bullets and skill shots really burn down from yous photographic camera, not your grapheme, this ways that if you are also close to a wall, the wall tin soak some bullets and skills. On the other hand, y'all may be unable to fire if the game detects and 'obstruction' nearly your character.
If yous can't striking an enemy, think that y'all tin can shoot while jumping. This tin exist harder if you don't utilize the auto-aim, simply still possible.
Whenever you go out to the field or open up up a new dungeon/field, check the PvE quests npc and the Lobby Quest board. These are repeatable and a nice source of bonus money/resources.
While some may argue otherwise, early on, you should aim for a drib rate bonus setup. Look for accessories with as close to LUC +20, Item Drop Charge per unit +25%, or Rare Particular Drop Rate +five% as possible (Yous can run two characters to get a Promise Ring with +5 LUC, +10% Item Drop Rate, and +ii.5% Rare Item Driblet Rate from the compensation rewards fairly hands as you can trade these through your item box. (In a later DLC, Treasure Hunter should exist made bachelor). Aim for every bit high of LUC as you can manage while nevertheless being able to equip the best weapon tier available of your preferred weapon type and having enough VIT to survive.
The reason for wanting a high drib charge per unit bonus early on is legendary accessories. Dissimilar weapons, accessories exercise not have 'tiers' and information technology is perfectly possible to find a perfect accessory early on. Raising your chances will help with gaining accessories. This will exist less important for those who take the DLC to upgrade accessories, simply still something to consider in.
In addition, check your materials from time to time. Sort by Type and sellable items should move to the top of the list (notation, item box items will always be below storage items). Sellable items and unnecessary materials/gear tin can earn you a lot of credits quickly. In addition, placing your ArFA-sys to look for bargains tends to brand her bring back sellable items for some extra credits).
Certain skills tin can potentially crusade an enemy to exist pushed out of the map. If the enemy falls through the map, the enemy will generally exist counted as dead, only otherwise the enemy may remain alive, which tin can forbid progress in certain dungeons. The merely solution if this happens is to use an surface area attack and hope the enemy is hit or reload the map (fastest mode is past fast traveling to the map).
For efficiency, if aiming for True Cease on your first run, it is recommended that you switch your party members when you reach Analogousness Lv 2 with them until you take all your party members at Lv ii. You will likely reach shut to Lv 2 with all of them by the fourth dimension you reach the bespeak of no return the first time and thus only need a little more grinding to reach the required amount for true end. It is recommended that you keep a tank in your party at all times.
Some Boss tier NM notes:
Most NMs that act as Bosses of the game will accept several pause points. 66%, 50%, 32%, fifteen%. These four pause points are the primary points that a NM will modify phases or utilize their special break bespeak moves. Not all NMs volition utilize these pause points and non all NMs will use all the suspension points.
66% is slightly more than a single bar of wellness down for a NM. (Ane bar is near 33.3%)
l% tin can be seen when the middle bar hits l%.
32% translates to a slightly more than 2 confined of health downward for a NM.
15% is translates to roughly when the last bar hits 45%
Some Controls that players may not know about:
Yous may be able to find some of these in the under System -> Database -> Help
Weapon Arts: This is done with a combination of keys (UFG+Shift for me) . Can be establish nether Combat -> Weapon Arts
NPC Control: F2 on PC. Can exist constitute under Combat -> Party Commands.
Roll Contrivance: Double tap hunker on PC.
Emotes: F3 on PC. Tin can be establish nether Menus -> Chat Messages & Emotes
Chat Messages: F4 on PC. (PC Warning, do NOT concord CTRL or ALT WHILE TRYING TO SEND A Conversation MESSAGE!) Can be establish under Menus -> Chat Messages & Emotes
Note: some pc users may experience that certain key combos will also open these menus.
Y'all can lock equipable gear (Weapons, Outfits, Accessories) to prevent the particular from being sold or destroyed past accident. Simply become into the outset submenu, select your character, go into items. Then, discover the item you want to lock and press the lock push button that shows upward in the bottom right expanse (which will be an unlock push button for locked items).
Source: https://gamefaqs.gamespot.com/pc/217400-sword-art-online-fatal-bullet/faqs/75678/faq
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